World Generation, Combat AI, & More
v. 6.24.2021
Development has been slow, a lot of the things being worked on I have not done before. Which caused a lot of googling and youtube tutorials. However, here are a few major things I have been working on.
The first was a small one, but the FPS count I built was wrong it was capturing the average FPS instead of per second.
Also started the combat AI which was a solid week of googling just to find out I have no idea what I am doing threw some trash code to make it work and made a to-fix note.
Some of the UI was clipping into other UI elements so another small fix.
Lastly, the most confusing thing has been the random world generation. I have so far got a random map generation working but still need to work on changing it when creating a new character. As well as placing the player, cities, and caves around the map.
The AI and map generation has been where the majority of my development time has gone and I think it will add a lot of replayability to the game. I do not see either of these systems done for a while down the road with tweaks and whatnot.
For the next few weeks, I will be working on art, map generation, AI combat, and hopefully get small early access out for testing and ideas.
Surviving Civilization
A RPG game set in the medieval era. Pick a kingdome and lead your army to victory in battle.
Status | In development |
Author | Kailan Studios |
Genre | Role Playing, Action, Adventure, Strategy |
Tags | Casual, Medieval, Singleplayer, Tactical, upgrades, War |
Languages | English |
Accessibility | Interactive tutorial |
More posts
- 1 Year Later....Aug 02, 2022
- City Building & Bug FixesAug 07, 2021
- All Coming TogetherJul 03, 2021
- We have Combat!Apr 26, 2021
- New ArtApr 15, 2021
- What is Surviving Civilization?Apr 05, 2021
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