City Building & Bug Fixes
v.8.7.2021
Another month another update. A lot of the month has gone into creating the city and fixing game-breaking bugs.
Creating the city has been a huge undertaking. There are still changes and more detail to be added but the general city is done. Cities are the place the player will buy and sell items and explore more lore as the player advances through the game.
There were quite a few bugs that needed to be fixed. First was that some of the environment was spawning in the sky. This involved tweaking the process that the world was generated. Next, was that the player was spawning and falling through the map which was not that hard to fix.
Lastly, when moving from a more optimized save system completely broke the fighting system. What I am assuming is happening that the data is not loaded fast enough before the scene is loaded.
I will be working on getting the battling system bugs fixed and getting a basic tutorial. There will be an alpha to get player feedback, test the enemy AI, and other core systems. This is not a gameplay test as much of the story-based content will be removed.
Surviving Civilization
A RPG game set in the medieval era. Pick a kingdome and lead your army to victory in battle.
Status | In development |
Author | Kailan Studios |
Genre | Role Playing, Action, Adventure, Strategy |
Tags | Casual, Medieval, Singleplayer, Tactical, upgrades, War |
Languages | English |
Accessibility | Interactive tutorial |
More posts
- 1 Year Later....Aug 02, 2022
- All Coming TogetherJul 03, 2021
- World Generation, Combat AI, & MoreJun 24, 2021
- We have Combat!Apr 26, 2021
- New ArtApr 15, 2021
- What is Surviving Civilization?Apr 05, 2021
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