All Coming Together


v.7.3.2021

Over the last week have been pretty productive. The first thing was creating a loading screen, environment spawning, map collisions, and optimized saving data.

The loading screen was a simple addition to help work on the overall player experience. Took inspiration from Skyrim loading screens, tips, and game info in the bottom left corner, player info on the top left, and will have a game asset on the right. This will be used in between all major changes i.e menu, combat, open world, and between cities.


The second is the environment spawning this includes trees, rocks, bushes, etc. There will still be some tuning on this optimization and distinct environment regions. I will be trying to create a grass shader that does not cause a big hit on performance. 


Thirdly, been working on procedural world generation this has been the focus for around the last month, which is close to being finalized. Currently, there is a bug with players spawning and clipping through the map when first moving. I have a temp fix for this and will be working on getting a more permanent fix before opening testing.


Lastly, over the last few days, I have created a new way to save and load data. This should secure the game from cheats and decrease loading times. It has been moved from pretty much plain text to binary.

This week will be working on spawning cities, caves, and other interactive world items. I will try to get work done on the combat AI but not having done it before it has been proving itself challenging. I will also be working on some optimization and rendering improvements.

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